4/21/2021 0 Comments Gameguru V1.01.002 Crack
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Firstly if you click properties you should hold RMB down and move mouse to rotate. ![]() NOTE: For MOTIONDOF you need Bloom Level to be a value of one or more Added slider panel for POST EFFECTS control (bloom, motion blur, dof) New support in LIGHTRAY shader for sun color and strength (skyspec.txt) LUA Scripting Added six new LUA commands to control new POST EFFECTS in scripts; SetPostVignetteRadius(v) where v controls the size of the vignette effect SetPostVignetteIntensity(v) where v controls the strength of the vignette SetPostMotionDistance(v) where v controls distance at which blur starts SetPostMotionIntensity(v) where v controls the intensity of motion blur SetPostDepthOfFieldDistance(v) where v controls distance DOF starts SetPostDepthOfFieldIntensity(v) where v controls the strength of DOF Added zoomhidecrosshair to GUNSPEC to hide crosshair when zoomed (sniper) Performance Changed way the weapon ray iterations work for increased performance Media Added new SKYBANK choice called FOREST, special thanks to MR LOGAN Updated Fantasy Level with new FOREST sky and balanced DOF settings Characters Character physics capsules are now created proportional to their size Improved rate of fire to produce a less timed repeat feel to it Fixed Medieval and Zombie characters so they are not floating Discontinued use of OFFY in FPE settings and fixed capsule physics Multiplayer Character Creator characters can now be used as your avatar in multiplayer sessions Chat messages that exceed maximum length are now truncated properly rather than losing the last few characters You can no longer pick up weapons and ammo when the final score screen is being displayed Misc When saving standalone game that includes Cartoon Gun, works fine now Many other fixes and tweaks Can you please post any issues with this build into this thread. Intel(R) Core(TM)2 Quad CPU Q6600 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit. All my critters works great now, no more bouncing and sinking. I do have latest AMD drivers (which were a bit of a pain to get set up, not going to lie). GameGuru V1.01.002 Upgrade For ComparisonI forgot to run before the upgrade for comparison, Id expect a little more on 6GB VRAM, but there are all sorts o issues not in my favour: Windows 10, etc., so its well possible Im an exception rather than the norm. By way of comparison I can run GTA V at 60fps with all settings maxed out (bar MSAA which causes graphics corruption on my cards), so was hoping for a tiny bit more.:p I like the post-effects, I dont really seem to notice any motion blur though, even maxing it doesnt seem to do much Will be playing with it a little more soon, need to get around to picking my DLCs, I hope there isnt a time limit on that Im very indecisive Custom Mac Pro (2014): OSX 10.10 (Yosemite) and Windows 10 Pro: Octa-threaded Xeon E5 v2 3.7Ghz 9775; Dual AMD FirePro D500 (3GB VRAM Each) 3769; 12GB RAM 2517; 512GB SSD 9074. I think performance needs a big improvement, and My personal opinion is the track you all are on now is great Including different things for different people to enjoy (graphical improvements, performance work, new entities, LUAs, etc). Instead of just focusing on one of these topics I think you should keep up with the mixture of things while continuing to make everyone happy. An Example: lets say it takes 2 months to completely optimize the game to your liking, without focusing on anything else. You could focus on 14 of everything else (like youre doing now) and please everyone. So within a year or so span you can have a lot of it taken care of instead of just having a few of the things having AAA status. Thats just my opinion though.but when I read that you might bring back the Polling system thatd be great too Again, the Dev team is awesome (and the mods). So whichever path you decide to take ill be right along with you enjoying the ride Thanks for all the hard work and dedication (and Im a noob at GG).but I can tell this year will be amazing. King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit. Graphics looks good, one thing is a pity I am having a FPS drop from 5 - 10 FPS. Lenovo laptop: AMD A10 5750M, 2.5 ghz quad core; 6 gb ram; AMD Radeon HD 8650G R5 M230 Dual Graphics. I hope the next update has a lot of fixes for placing objects in houses etc. The pictures I uploaded,they are an example of the game in 3 person. Thanks Intel(R) Core(TM)2 Quad CPU Q6600 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit. I had to move the Bloom bar to the right,and then to left. Thanks. Also, anyone else getting the effect where in third person the wizard is fixed to the player start marker when testing game The player camera moves, but the wizard character just rotates and animates as expected but wont move off the spot. Sometimes the wizard character flashes between where it should be in front of the camera and back to where the player start marker is. Doesnt happen with fresh maps (at least so far), but is happening with existing maps.
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